They seem more like a joke enemy than anything, with most of their cutscenes being saddled with ridiculous moments (their signature formation is them, shoving their asses into each other’s crotch area). What makes them slightly difficult is how they continuously gang up on you. They are all named after cards found in a normal deck, and use some of the stupidest puns known to man (“You can find me at the – CLUB!”).
#Final fight streetwise gamespot tv
These assholes have been watching too many henshin TV shows. Following classic 16-bit story telling style, you would barely know any of this unless you read the manual. Gene must now take down a group of demons called The Four Devas, and prevent them from summoning the demon lord who enslaved mankind centuries ago. The new arm is none other then the second God Hand. Gene runs as far away as possible, and wakes up in a hotel room with a new arm in place of his stub. Gene attempts to save Olivia, only to be defeated by the demons who slice off one of Gene’s arms. The daughter (named Olivia) ran as far away as possible, only to be ambushed by the same demons that were sealed away long ago. Both of his arms were protected by an ancient tribe for generations, until a man seeking their power married the highest member’s daughter and took off with one of them. These hands come from a warrior who defeated a demonic race ages ago for the better of mankind. According to a radio tucked away in the game, there are two God Hands. Now his heart is a little smaller and his mouth is much bigger. Gene has a big mouth, but an even bigger heart.
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You play the role of Gene, a young man who is damn poor (as he would put it). That was the feeling Mikami wanted to capture.Īnd thus, God Hand is born. Gone were the days where you only had one button, two fists, and five different bad guys to beat down.
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Mikami brought up the issue to Sushi that action games today were all about weapons and not about fist fighting anymore. After leaving Capcom Production Studio 4, Mikami had a meeting with Atsushi Inaba ( Viewtiful Joe, Okami). Mikami made it no secret that he wasn’t fond of Resident Evil 4 being ported from the GameCube to another system, even going as far as stating he would chop off his own head (fire himself) if it were to happen. Some people believe his move was due to the Resident Evil 4 Playstation 2 port. After finishing off Resident Evil 4, Mikami moved to Clover Studios. God Hand is the brain child of Shinji Mikami. The plot, it seems, is that there are some guys over there that look kinda bad, so go beat them up. Even after you get past the title screen and start the actual game, the opening cinema forgoes exposition. After beating up the same guy for 5 minutes, a recolored-and-much-larger version of him would come out. You were always given one generic guy after the next, and given a couple of buttons to beat the shit out of him. Stories didn’t matter too much in beat’em ups. Back in the day, that was all the introduction you needed.
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You were always taken straight to the main menu, where the only thing you could do was press the start button. Seems rather sloppy and poor, doesn’t it? But it’s at that moment, when you first see the menu, that the whole genius of God Hand hits you.ĭid any of the older beat’em ups fill you in on the plot before the action? Nope.
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You’re taken straight to the main menu, surf rock blasting through your stereo, with only three options and nothing more. There are some company logos, and a silly warning telling you about the non-existent blood and gore you’ll see in the game. There is no fancy opening with Japanese-style choreography. There are no pre-game cutscenes to fill you in on the story. Within the first few seconds of booting up God Hand, you know there is something different about it.